Katherine Rubenstein

Katherine E. Rubenstein

Experience Designer and Artist



Targeting Entry-Level Position as Experience Designer and Artist

  • Graduate of Carnegie Mellon University’s Masters of Entertainment Technology program with strong academic, artistic and experience design skills seeking an entry level position.
  • Extremely hard working and devoted to implementing creative solutions.
  • Self-directed and proficient in many traditional and digital programs, tools, techniques and media. Able to work well in team settings, and quick to learn new skills.


Carnegie Mellon University, Entertainment Technology Center (ETC) - Pittsburgh, PA

Master of Entertainment Technology

Graduation: Spring 2011

Carnegie Mellon University, School of Art - Pittsburgh, PA

Bachelor of Fine Arts

Graduation: Fall 2008, University Honors

QPA: 3.79

Study Abroad at The Chinese University of Hong Kong - Hong Kong, China. Spring - Summer 2007


Computer: Photoshop, Illustrator, Maya, Dreamweaver, Premiere, After Effects, Audacity, Peak,

Unity3D, HTML, CSS.

Media: Digital Painting, Drawing (Pen, Pencil, Charcoal, Conté, Ink), Painting (Acrylic and Oil), Textures,

Video, Metal Casting (Bronze and Aluminum), Clay, Wood.


Experience Designer and Artist

Give Kids the World - Starscape, Pittsburgh, PA


January-March 2011

ETC project with ITEC Entertainment Corporation and Give Kids the World (GKTW).

  • GKTW is a resort for children with life threatening illnesses. While there, children place a star in the GKTW castle, which is now full. A new structure is being created to house additional stars.
  • My team is creating a show to enhance the child’s experience while locating their star in the new structure. The child views his star in a “magic window,” created using simulated augmented reality, nine cameras and an iPad. The iPad draws the information from a database we are developing to catalog and locate the stars.
  • Created concept art as well as storyboards, designed themed case for the magic window, and developied 3D scenes. Working with team to develop the overall guest experience.

Artist & Designer

Disney ImagiNations 2011 Competition


April 2011

A proposal for a themed bird-watching restaurant in Disney’s Animal Kingdom.

  • A semifinalist submission for the Disney ImagiNations 2011 competition.
  • Designed and created concept art for the interior and exterior of the restaurant.
  • Created experience renderings of the visitor and diner’s experience.

Art Lead, Artist, & Experience Designer

Immersive and Interactive Installations, Pittsburgh, PA


January-March 2010

ETC Project that conceptualized, designed, and built a two story multi-room, walkthrough, interactive themed entertainment experience with a multitude of environments and effects, including a custom built multi-touch floor, a Pepper’s Ghost effect, and a pneumatic motion platform.

  • Lead Artist, responsible for overall experience design and artistic implementation, interior concept art, and art budgeting.
  • Designed and implemented the Pepper’s Ghost and, with the team, constructed the installation.

Experience Designer & Concept Artist

The Franklin Institute

Summer 2010 Internship

  • Created conceptual framework for a story driven, onsite, kiosk-based educational experience incorporating information contained in the surrounding science museum exhibits.
  • Plan included the use of RFID, kiosks as interaction points, and a central orientation station using a table-top multi-touch device.

Interactive Installation Exhibit

Robot 250, Pittsburgh Biennial

July 12 2008 – July 30 2008

  • Created an interactive installation exploring the connection between breath, oxygen, and the heart in which the visitor can reanimate a preserved heart.
  • Selected for exhibition at the Pittsburgh Film Makers as part of a city wide celebration of robotics during Pittsburgh’s 250th anniversary.

Asset Creator for Animation

Extreme Makeover: Home Edition, ABC

Summer 2010

  • Asset creator for an animated short story that aired on October 24, 2010.

Artist, Designer, & Producer

Building Virtual Worlds, Pittsburgh, PA

August-December 2009

  • Every one to four weeks a different team of four ETC students built a virtual interactive experience, or “world.”
  • Created five worlds using Head Mounted Display, Playmotion, Audience Interaction, and Wii Motes for world interactions.
  • Three of my worlds were selected by jury for inclusion in the end of semester BVW show.


Coco & Co, Silicon Valley, CA


August-December 2010

  • ETC project. Browser-based multiplayer game designed to allow cross-cultural exchanges by eliminating the use of language for game communication.
  • Concept originator for the communication mechanic, responsible for texturing, scenic flow, character design and prop design.

Graphics Designer

Merrick Towle Communications

Summer 2008 Internship

  • Designed and implemented corporate branding portfolios, including logos, advertisements, business cards, and billboards.
  • Performed market research for customer campaigns.


Electronic Gadgets, Theatrical Lighting, Sketching, Cars, Cooking, Dogs, Yoga